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This project was made during a two week bootcamp I took on Unreal Engine, provided by Cultral & Creative Industries Skillnet and Escape Studios. I made this short clip using content from Quixel. The set is constructed from seperate assests avaible from Quixel. I edited the materials associated with the supplied models as well as set up lighting and camera.
Below is an exercise in which I designed a charater, modelled him in ZBrush and applied UVs in maya, then quickly rated a landscape and foliage, applied materials, set lighting from day to night time in a cycle using blueprints, and rendered out a zoom using sequencer in UE5.

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